Shawn Roos

The life, times, finds, ponderings & pics of a guy in Cape Town.

Showing 63 posts tagged design

We Need More Boring Designers ⇢

Cap Watkins could have called this article “The Adult Designer” because that’s what a boring designer is.

There are too many kid designers these days.

Talented, sure. But also Impulsive, volatile, unreliable, uncommitted, immature

Design is a job.

Be a a professional. Be an adult. Put down the Dribbble porno. Read a book. Learn about best practice. Solve a problem.

Design is a set of decisions about a product. It’s not an interface or an aesthetic, it’s not a brand or a color. Design is the actual decisions.

– One of about a billion quotes I’ll be sharing from one of the best “work books” I’ve read in years — Making It Right

Gov.Uk Design Principles Are My Design Principles ⇢

1. Start with (User) needs

2. Do less

3. Design with data

4. Do the hard work to make it simple

5.  Iterate. Then iterate again.

6. Build for inclusion

7. Understand context

8. Build digital services, not websites

9. Be consistent, not uniform

10. Make things open: it makes things better

My heart belongs to the details. I actually always found them to be more important than the big picture.

Nothing works without details. They are everything, the baseline of quality

– Dieter Rams (via dieterrams)

We call it user research not user testing. We test our design, our words and our ideas. We don’t test our users… It’s us being tested, not our users, and that’s a good thing…If people can’t use the thing we’ve made, that’s a reflection on us, not our users.

– Some great words from Leisa Reichelt of Gov.UK on what we wrongly call User Testing. 

If you aren’t solving a problem, you aren’t designing.

– Kyle Steed

We shape our buildings: thereafter they shape us.

– Winston Churchill, on the importance of architecture in shaping a society.

Everything is designed, but…

Design Is about distilling intention

Many of our design deliverables, such as wireframes, prototypes, and style guides, are as much about getting agreement on what we intend as they are to move our intentions closer to done. But the deliverables themselves do not produce the designs. It’s having all the people on the team, from the product managers through the developers, sharing the same intention.

We need to look at our design process as a way to come to a single intention as much as it is to make that intention real in the world. And it’s with the lens of this new definition that we can see we still have much work to do before every design will be a great one.

From this article by Jared Spool

Every person who works in a creative field has an aspiration for her work, a yearning for that ideal plane which is the culmination of her taste.

When an environment fails, over and over and over again, to provide her with a means to follow her internal compass, then she will leave.

– Must read for anyone who leads a team of creators and creatives — Why Designers Leave

If you focus all your efforts on making ‘pixel-perfect’ design, creating an awesome gradient on some button or grasping the perfect texture for your background, you’re shortsighted.

You’re not solving the problem, just putting a whole lot of make-up on top of it. It still won’t work. It will still fail.

As designers, we must spend most of our time understanding the problem we’re aiming to solve. We must follow the footsteps of those who we’re solving it for and walk on their shoes.

Design is not about mastering a tool, but about mastering people.

João Ferreira

Slingshot Coffee: Beautiful typographically driven iced coffee packaging 

(via betype)

So, when evaluating a redesign you have to know what you’re looking for, not just what you’re looking at. How the new design compares to the old may be the least important thing to consider. It’s a subtle thing, but it can make all the difference.

Jason Fried

Make no mistake: in a world where design makes or breaks success, all product design decisions are business decisions.

This Article on Wired (via @elezea)

Redesigning a logo for a $10 Billion Dollar company that is in deep trouble is not a matter of talented designers and personal preferences for design. It is not about fiddling. Doing it in a weekend is simply unprofessional.

– Oliver Reichenstein on the Yahoo Logo

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